You don't need to connect to a PC. You don't need lightning-fast internet to stream from a server. You don't need to downsize your model.
The Wellington Engine is Resolve's custom rendering engine which uses cutting edge techniques in virtualized geometry, occlusion culling, and adaptive partitioning to comfortably render models with billions of polygons. We have developed custom formats and algorithms running on low level C++ and Vulkan code to create the only VR application suited for enterprise needs.
Resolve’s tech is trusted by industry leaders with some of the world’s densest, fully-federated building models. Your biggest Revit, Navisworks, and Smartplant models will work on wireless VR headsets.
Resolve is the only application that can handle the large federated models of our data center projects on both the Quest 2 and Quest Pro.
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